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Which
way are mobile phone games heading? |
by:
Peter
Lenkefi |
Aside
online games and static game devices like
Playstation, mobile games are the next most
popular games around now.
The popularity has grown so big that mobile
operators are competing against each other
by offering their subscribers loads of both
free and paid games for their pleasure.
Not only mobile operators, cell phone manufacturers
are also pre-programming their phones with
a variety of games.
The growing interest in mobile gaming is
producing a lot of benefits for the mobile
industry. The operators are deriving sizable
revenue from selling these games, software
developers are regularly deriving royalties
from phone manufacturers and the manufacturers
themselves are cashing in heavily on revenue
from subscribers. You will appreciate the
level of income in this are if you consider
the fact that by the year 2009, there would
be 220 million mobile phone game fans in
the world.
Now lets delve into the kinds of games we
have around:
We have the embedded games that are factory
coded into the phones, SMS games that operate
by interacting with a SMS server upon which
the game resides and browser games that
are played online using the cell phones
mini browser. Of all these games the cheapest
and most popular is the inbuilt ones though
the excitement offered by SMS and online
games are not a deterrent to people who
would spend every dime to get hooked on.
The reason is browser games are of multi-media
origin and can be compared to the type experienced
on Playstation or xbox.
There are several ways to develop mobile
games though the most popular language used
are C++, Java and Binary Runtime Environment
for Wireless (BREW) platform .
Out of these three, Java is the most popular
method. The reason is obvious – java is
widely supported by the web and supported
by all the principal phone manufacturers.
Again a medium like J2ME is open source
and thus cheap to use as a development medium.
Java as we know it is highly portable across
platforms and leaves developers with little
worry that their program will not work on
certain phones. Programmers choose this
language platform because it does not interfere
with programs running natively on the phone.
But in reality the future of mobile game
development is in MIDP 2.0 API which is
a compilation of high end applications that
allow developers to come up with sophiscated
and highly interactive games for fans. It
is fast to use and ensures a stable program
after compilation.
It is projected that this program, though
futuristic, shall be the standard for mobile
game developers for a long time as it exhibits
versatility and the quick deployment – qualities
programmer love.
About the author:
For more more information about mobile phone
games please visit http://www.cellular-mobile-phone-games.com
Circulated by Bandoni
Media
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