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RPG:table
and computer |
by:
Efimov
Peter |
RPG:
table and computer
It’s not a secret that table RPG games are
not so popular as they used to be. However
a certain number of amateurs are still fond
of them. What is so particular about a pasteboard
box or a book with rules? It seems that
all the advantages have their ” younger
computer brothers”: no manual calculations,
no bricks ( the number of which is from
one to almost 20). In general, no additional
efforts are needed- just relax, play and
don’t worry. But nothing of the kind- groups
of maniacs with burning eyes run to the
special shop( if there is any), buy another
book, and having met in some dark place
in the evening, start to crunch with pens
and tinkle the dice.
Why are these poor things so attracted by
this desperately ancient way of entertainment?
Let’s try to answer this question by displaying
the most similar and different features
of table and computer RPG.
Firstly, any RPG is a Role Paying Game,
which is supposed to have a character, and
a system of his development. This feature
is typical for both the “brothers”. The
character as the player’s realization in
the created RPG world is very important.
Your playing capabilities depend on his
features.
Secondly, any decent RPG is based on some
world (sometimes, realistic but more often-fantastic
one). The depth of the world ( The card
details, atmosphere entirety, detailed development
of the world components) and , so to say,
the mood (optimistic and colorful or destructive
and gloomy, funny or extremely rigid, strict),-
all this taken together defines the audience
of the game.
These two points have a great meaning, they
allow the player to associate himself with
a certain character and being in his shoes
to go through the situations which are impossible
in ordinary life.
All this is very good but let’s return to
our muttons: to the difference between computer
and table RPG.
Probably, trite comparison of books and
films will be to the place here. The former
make us use our brains and imagination,
the latter give us everything ready-made.
The peculiarity of table RPG, its strong
and at the same time weak point is hope
for player’s imagination.. In the classical
table RPG you’ll find a text, some illustrations
and… all the rest you should imagine yourself.
It’s true, that during the gaming process
everything depends on the leader (Dungeon
Master, Game Master, etc.) and on the players.
The leader explains the situation, describes
the characters and the events orally (yes,
he does it with the help of words!!!) and
the players perceive this information judging
from their abilities. What are the advantages
of such a game play? They are quite evident:
everyone perceives the game in his own way
(with the help of his imagination), but
at the same time, if the game is rather
good, a special “field” of common perception
and mood is formed. It’s not an allegation
as the author has great experience of playing
table RPG and so he knows all ins and outs.
When the game has a success, the players
seem to be in the same “information field”
and sometimes they don’t even perceive the
events in real life. It’s just like reading
a thrilling book. But sometimes such beauty
turns into a terrible thing. What is so
horrible about it? The trouble is, the game
may be a complete failure if it’s leaded
by a talentless and not very experienced
master, or if the players turn out to be
so-so (that is less critical). In such a
case the game fails no matter how beautiful
the original RPG world is. Everything gets
wrong when after each word the master utters:
”well, eh, oh…” and it takes the players
10 minutes to think over each further act.
The game reaches a deadlock, a perfect illusion
is breaking into the small pieces of separate
sentences.
I must admit, sometimes it’s all RPG developers
‘fault that such failures take place, especially
when the rules of the game aren’t logical
or overcharged with unnecessary details.
May the fans forgive me, but the last time
the author had to play AD&D, there was such
a situation:
-Player:” I want to kill that Gobline!”
-Master: ”throw the dice for marksmanship.
Uph, you shoot in the darkness-that means,
the fine should be taken into account. Well..
have you got the bonus? Aha…I’ll find it,
wait a bit… Oh…
throw these three bricks on D-20,…Hmmm…where
is that table? OK, we are going to count
all the damages and take into account his
armor and the spell and that’s all!”
I don’t say everything was exactly so, but
on the whole-just the way I described. What
absorption into fantastic world can we talk
about if you have to remember 20 figures
and throw the dice dozen times for each
act! But not all the table games have such
a disadvantage. Besides, we may ignore too
“hard” rules.
Now let’s analyze what we have in computer
RPG.
From the first look everyt5hing is just
the same-the game system, characters, the
game world. But all these things are already
made, you can see the picture with your
eyes. Is it good or bad?
It depends. By all means, it’s pleasant
to see “visual” character, a charming landscape,
fire from shots, etc. But your own brains
don’t work any longer since there’s no necessity
in it. Besides, we won’t see “our own world”.
We perceive things as they should be from
the game developers’ point of view. Their
way of perception becomes ours as well.
You will never be able to see the world
with your own eyes and make the character
really yours, no matter how hard the developers
tried to improve the game. Such a situation
has two consequences:
1) Tragic one: your imagination is completely
blocked and you don’t like the others’ vision.(
such a situation is typical for the most
of projects).
2) Pleasant one: some painters and designers
create real masterpieces and we can’t but
admire their world vision ( here you perfectly
understand the difference between your plain
brains and a talented professional’s work).
But are there many games like that in the
second point? Frankly speaking, I know only
one-Fallout. And I appreciate not the graphics
but amazing style, exact place of every
button, picture, character.
Let’s also mention incontestable advantage
of computer RPG. It deals with those calculations
which make so many table RPG boring. Computer
will calculate all the fines, bonuses and
character’s features in a flash. Strange
as it may seem but computer games are based
just on the table systems and the developers
of the former ones don’t aim to overcharge
machines with numerous correlations and
parameters.
At last we’ve come to a very sensitive problem
of the computer RPG- opportunities provided
in the game. Sometimes playing RPG on the
computer you may suddenly want to act the
way not offered by the plot of the game.
( to look into the hatch which is pictured
on the background or to take the car you
are not allowed to). I am sure that such
things are familiar to every gamer. It’s
great if the plot and the locations are
well considered. And what if they are not
( as it happens more often)? We must admit
that the developers of computer games are
constantly improving the gamer’s opportunities
in the installed worlds. But if the direction
is not perfect, the game turns into hard
work and it makes the player take advantage
of all the improvements (even if he is not
willing to).
Table RPG is another matter: the action
there is equal to one word, no talks linearity
( you can communicate with the leader the
way you like), no plot linearity ( you can
do what you like until you are killed).
Full freedom of the decisions and actions
provided by table RPG will never be substituted
by any perfect program. Here you can act
as you like.
Besides, the standard of the game can be
easily changed. For example, I can tell
you from my own experience that once I started
the game as a guard (pure RPG adventure)
and finished as an emperor (RPG+tactics+strategy).
That’s it.
It’s for you to judge what is better. What
and how to play is also for you. But I’d
like to say (from my own experience again)
that table RPG develop our brains while
computer ones don’t.
A friend of mine being an active table player
suddenly began reading books( he didn’t
use to do it since his childhood). He started
to read not classical masterpieces or since
fiction. That was fantasy. But anyway he
began READING, and that’s the point.
Another my friend got used to computer and
became a real fan and gamer. Now I constantly
see blue areas under his eyes and our communication
is bothered by a turned on PC.
Of course, these are separate examples and
the author must admit, he is addicted to
computer RPG . But nevertheless it’s table
RPG which gives us the opportunity to communicate
and improve. That ‘s what all the author’s
life experience tells about.
P.S. I’m ready to an open discussion of
the topic. You are free to write your thoughts
to me.
By the way, an interesting question: does
anybody see the opportunity to combine the
two kinds of RPG described above? What if
there is the golden mean? What if there
is?
About the Author-Efimof Peter is a game
designer of White Elephant, a great collection
of shareware games. Please, visit his site
www.elephant-games.com for only best games
for you and your children! Note: If you
find this article useful, you may reprint
it on your website, e-zine, or in your newsletter
as long as the credits above remain in tact
and the hyperlinks stay active.
About the author:
Efimof Peter is a game designer of White
Elephant, a great collection of shareware
games. Please, visit his site www.elephant-games.comfor
only best games for you and your children!
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