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Malicious
Advertising |
by:
Daniel
Punch |
Advertising
is a necessary irritant in the world today.
You can't drive down the street without
coming across an ad, either a billboard
suspended over a road or a large poster
plastered down the side of a bus. If you
walk into a shopping centre it doesn't matter
where you look, you see an advertisement
of some kind. Even the tables in the food
court now have ads embedded in them, and
on my last trip to Melbourne I noticed that
they were starting to embed flat screen
TVs into the tables to deliver the full
commercial experience to your meal. If you
jump on the Internet you have to contend
with pop-ups and banner ads, with some advertising
agents being ruthless enough to write malicious
code that embeds the ad into your computer
so that you still receive the pop-ups even
when you're not at the original site.
In the past, pop-ups and banner ads have
been easy enough to avoid with the right
software installed (incidentally, am I the
only one who finds pop-up ads that advertise
pop-up blockers tremendously amusing?) but
now the software developers have worked
their way around that little problem. The
solution was simple; sell advertising space
in your software, not just on your web page.
As much as I like to complain about this
new idea, it does come with a significant
upside. These days, not all Shareware applications
drop out after a limited period of use,
nor do they constantly remind you to register.
Having ads in the software provides the
application developers with the necessary
funding to live but leaves the user free
from having to pay to use the software.
It ends up being in the developer's best
interest to ensure that the user continues
to use the software for as long as possible,
because that means an increased income.
In my opinion this was a brilliant idea,
and I wholeheartedly supported it until
they started building unblockable pop-ups
into the software.
The gaming world is getting in on the act
as well, which could be both positive and
negative. The Internet provides the functionality
for games to constantly update the virtual
world with new billboards, TV ads, clothing
and so on, keeping the content fresh and
the ads current. From an advertising standpoint
it's an amazing idea, people are spending
less and less time watching TV and more
and more time immersed in virtual worlds.
The interactive nature of the ads means
that they will remain in a player's mind
for a lot longer than the TV ad break that
can be walked away from, flicked over or
simply ignored. The game developers on the
other hand now have an added source of income,
meaning that they can take more risks without
the fear of losing money.
Advertising in games is not a new idea,
the soft drink '7-Up' created a game many
years ago called 'Cool Spot', which had
the player controlling a red dot with sunglasses
in his quest to collect 7-Up logos. The
game was remarkably solid, leaving the players
to enjoy the game while still getting its
message across. I played it a long time
ago as a child, but I still remember how
much fun it was and exactly what product
it was pushing. Pepsi released a Playstation
game called 'Pepsi Man' that involved a
blue and white striped super-hero running
around collecting cans of Pepsi. Red Bull
got in on the game with 'Wipeout' featuring
'Red Bull' banners and a loading screen
bearing the phrase "Increase your reaction
time with Red Bull". 'Worms 3D' featured
Red Bull as a power up. 'Crazy Taxi' had
customers jump in the player's taxi and
holler "Take me to KFC!" or any of the numerous
other licensed locations in the game. 'True
Crime' had the characters dressed in 'Puma'
attire, with the main character changing
his outfits several times throughout the
game. Until now I've always thought that
the ads in games were amusing and, so long
as they didn't interfere with the playing
of the game, I was all for them. However,
there are new ideas afoot that seem set
to change my mind.
The main problem I have with ads in games
now is the same as my issue with Pay TV.
You're shelling out a lot of money for a
product (new games being sold for upwards
of $50.00 U.S.) and you're still getting
ads. If developers are going to start flooding
my entertainment with advertising, I'd like
to see a significant drop in the price of
games.
The other big issue is that of spyware.
Until now, spyware has been a hated part
of existence. This malicious software digs
its way into your system and collects information
about you: your Internet surfing habits,
the contents of your hard drive(s) and even
the unblocked ports available on your computer.
This has lead to the necessity of loading
a system with anti-spyware utilities to
run alongside the pop-up killers, anti-virus
programs, firewalls, registry guards and
whatever other protective measures a paranoid
PC user has to implement. Now paradoxically,
someone has had the 'fantastic' idea of
building spyware into software, and games
in particular.
In the future the games that you've just
paid such a high price for will sit there
monitoring you in the background, watching
your every virtual move. Then they can target
ads that are more likely to have an impact
on you based on the contents of your hard
drive or your Internet surfing habits. The
best part about it is that as soon as you
click 'I Agree' and install the software,
it becomes legitimate and you've agreed
for them to access information about you.
Many software products already feature clauses
in their license agreements that have the
user permitting the developers to collect
'anonymous information in order to provide
the customer with a better experience'.
The other part of this that irks me is the
fact that I'm going to have to have my computer
connected to the Internet and chew through
my download limit just to play a single-player
game.
In the end, I suppose that there's no way
to avoid advertising in our current world.
Having it implemented into software and
games was simply the next logical step.
I suspect that I will be looking to download
the inevitable 'Ad Blocker' cracks that
I imagine will appear shortly after the
wholesale introduction of advertising into
the gaming industry, but I do believe that
with appropriate tact and respect for privacy,
advertising could turn out to be a positive
addition to the interactive experience.
About the author:
Daniel Punch
M6.Net
http://www.m6.net
Circulated by Bandoni
Media
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