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J2ME
developers and programmers: The mobile
game industry winners |
by:
Chris
Palau |
Who
could have predicted that the 80’s game
of Pong would spawn a multi-billion dollar
gaming industry complete with PCs, PDAs,
and wireless phones that are specifically
designed to handle the speed and graphics
that today’s games demand?
If you think that current gaming technology
is hot then, as they say, “you ain’t seen
nothing yet.”
Wireless or mobile gaming is the future
and the future is now. 2004 saw an explosion
in mobile gaming technology which redefined
the mobile phone as a gaming device. Handsets
capable of displaying graphics equal in
quality to the GameStations and GameCubes
of the 1990’s were available everywhere,
and game developers like Synergetix and
It's Alive! were on everyone’s radar screen.
Now, just a year later, Real-time multiplayer
games, some offering high-quality, 3D graphics,
can be played over most telecom networks
at prices that won’t put you in the poorhouse.
Never one to be too far behind the bleeding
edge, even the Adult Entertainment industry
is turning out PDA and cell phone-based
games including gambling programs and a
variety of role-based and action games where
lots of sexy women end up losing their clothes.
The graphics are, shall we say, stunning.
A peek under the technology hood
While the average gamer may be ignorant
of the technology that is driving the wireless
gaming industry, the geeks among us are
very familiar with terms like J2ME, Symbian,
and Brew; the development and distribution
platforms upon which the wireless gaming
industry has built its success.
J2ME (Java 2 Platform, Micro Edition) is
a derivative of Sun Microcomputer’s JAVA
development platform. J2ME is specifically
designed to build applications that run
on portable and wireless devices including
cell phones and PDAs. It’s also finding
wide acceptance among companies that develop
applications for TV boxes and many of the
new embedded devices which are flooding
both the consumer and industrial markets.
BREW, another development language from
QUALCOMM, provides a development platform
that’s also suited for the wireless industry.
BREW’s claim to fame is that fact that the
developer can write device-independent applications
which do not need to be recompiled for different
phone manufacturers.
SYMBIAN is probably the most commonly used
OS in the game-enabled wireless telephone
market. Embraced by all major phone manufacturers,
SYMBIAN supports J2ME, BREW, C++, and JAVA.
So, what does the future hold for this high-tech
blockbuster that’s still in its infancy?
According to industry analysts Frost & Sullivan,
the “global mobile game industry, which
generated US$436.4 million in 2002, will
balloon to US$9.34 billion by 2008.“ Asia
is at the epicenter of the wireless gaming
explosion where an estimated 500 million
people are wireless Internet subscribers
and two out of five are wireless gamers.
Some gaming fortune tellers predict that
the convergence of GPS and wireless gaming
technology will result in live-action and
role playing games that will adapt themselves
to the player’s physical location and include
geographic-specific scenarios that change
as the player moves to new locations.
Judging by the progress that’s been made
in the last two years alone, the future
of wireless gaming may be the most revenue
and employment-generating technology of
the 21st century.
About the author:
Chris Palau is CEO of a j2me programmers
and developers software company http://www.techcoders.comwhich
offers offshore software development services.
Circulated by Bandoni
Media
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