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The
Three Principles Of Image Optimization |
by:
George
Peirson |
Are
you losing visitors to your web site due
to slow page load times? Is your site being
penalized because the images on your site
are too large? Are you able to capture your
visitor's attention in the first 10-15 seconds
that they are on your site?
All of these problems can be caused by an
improperly optimized web page. In other
words, the page loads too slowly and your
visitor leaves before you have had a chance
to hook them.
Optimizing a page for quick load times can
be broken down into 3 broad categories:
the basic coding of the page, scripts that
are used on the page, and images. Of these
three, images that are too large can have
the most significant impact on load times
and therefore have the greatest potential
for improved page loading times if properly
optimized.
A brief primer on image types
There are many image formats in common use
on web sites, the three most popular being
GIF, JPEG, and to a lesser extent Flash
content. We will be limiting our discussion
to GIF and JPEG images, with a specific
focus on still images.
Each of these image formats has their strengths
and weaknesses. GIF or Graphics Interchange
Format was developed by CompuServe before
the Internet boom as a way to share images
on the CompuServe service. Due to limitations
with screen resolutions and color depths
at the time, GIF images were limited to
showing up to 256 colors, more colors were
imitated by Dithering, a process of fooling
the eye into seeing one color by using 2
or more sets of color dots spaced too closely
for the eye to distinguish separately.
Imagine a chessboard with black and white
squares. When viewed closely we can distinctly
see the individual squares, but if we back
off far enough we will no longer be able
to discern the individual squares and instead
we will see one large grey square, the black
and white squares merging together in our
eyes to form one solid color. This is the
concept behind dithering.
The JPEG file format on the other hand is
a newer format that can handle millions
of colors easily. The initial drawback to
JPEG images is that they do contain many
more colors, and each color requires some
coding for display, making the file size
larger.
Speeding up image load times
The main idea behind making an image load
faster is to make the file size smaller.
This can be accomplished in two ways, you
can either make the dimensions of the image
smaller, or decrease the amount of coding
that is required to display the image.
The easiest way to reduce an images file
size is to reduce the image's physical dimensions.
In other words, the smaller the image, the
smaller the file size. Imagine an image
that is a square 80 pixels by 80 pixels.
The number of pixels contained in the image
is 80x80 or 6400 individual pixels. If we
reduce the image size by one half to 40
pixels by 40 pixels we then have 40x40 or
1600 pixels. So reducing the image size
in half reduces the file size to one fourth
of the original.
This is our First Principle of Image File
Size Reduction: Use the smallest image dimensions
that will work with your layout. And likewise
the fewer images on the page, the fewer
image pixels, therefore the smaller the
page size.
Since GIF and JPEG image formats use different
methods of saving image information, they
tend to be better at showing some types
of images and worse at showing others.
GIF images, since they are limited to 256
colors per image, are better at displaying
images with large solid blocks of color
and images with very small physical dimensions.
The GIF format will produce smaller file
sizes than JPEG for these types of images.
JPEG images are better at showing gradients
or subtle changes from one color to another.
Therefore JPEGs reproduce photographs very
well, or any other image with gradations.
The JPEG format will produce smaller file
sizes for these types of images than the
GIF format will.
This is our Second Principle of Image File
Size Reduction: Choose the correct image
format for the image you are using. Most
web pages will contain a combination of
GIF and JPEG images.
Decreasing the coding is called image compression.
Both GIF and JPEG images can be compressed
but the process is different. In GIF images
we try to limit the number of colors, in
a JPEG image we use software algorithms
to remove redundant information from the
file.
Whenever we compress a file we will lose
some image quality. We have to reach a balance
between a small file size and acceptable
image quality.
This is our Third Principle of Image File
Size Reduction: Find the least acceptable
level of image quality. Most images can
handle some compression with very little
quality loss, and all images can stand more
image quality loss and still be acceptable.
Your job is to decide how much quality loss
you can accept. In other words, the lower
the quality, the smaller the file size.
GIF images can usually be reduced from 256
colors to 128 colors or less, the fewer
colors used the smaller the file size. JPEG
images can almost always be reduced to a
quality setting of 80
nd frequently can be reduced down to as
little as 15-30āSo when you use a higher
compression level (smaller number) the file
size will be reduced. Experiment with the
image, try smaller and smaller settings
until you find the smallest setting that
still displays an acceptable quality.
The fastest loading page will have no images
and the slowest loading page will be completely
filled with full resolution images. If you
work towards controlling your images using
the principles outlined above you will have
a very lean web page that will load quickly
and be viewed favorably by the search engines.
About the author:
George Peirson is a successful Entrepreneur
and Internet Trainer. He is the author of
over 30 multimedia based video training
titles covering such topics as Photoshop,
Flash and Dreamweaver. To see his training
sets visit www.howtogurus.com
Circulated by Bandoni
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