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The
Future of Video Games |
by:
Daniel
Punch |
I've
recently been thinking about where video
games could be going in the future. I'm
hoping to work in the game industry one
day after I've finished university study
and I've been wondering about it a lot.
What do I want to see happen in the future?
Well I may not have too many answers right
now, but I have come up with a few ideas
that I think may come into 'play' in the
not too distant future.
Firstly forget Virtual Reality, as we know
it. They've tried VR goggles and they made
a lot of people sick in doing so. It's probably
never going to work very well in its current
form. They're still around and you can still
buy them but they really don't seem to be
taking off. It will probably take a lot
to get people totally immersed and involved
in a new form of game play. It's threatening
to lose touch with the outside world and
the people around you aren't going to appreciate
it much either. The Sci-fi neural implants
are also both a long way off and not likely
to be accepted by a majority of the general
populace without some severe marketing and
luck. I for one am not planning on going
through brain surgery just to have a computer
attached to my head. In fact I never want
anyone to able to plug into my brain.
A technology that was brought to my attention
by a zealous presenter at the local 'Science
and Technology Centre' (a sort of science
museum aimed at making science fun for children
and juvenile adults such as yours truly)
is that of 'Augmented Reality'. Augmented
Reality is essentially the overlaying of
virtual elements onto the real world, such
as a pair of transparent glasses that can
display certain elements over the top of
what is actually there. I agree with the
presenter in that this could indeed have
some awesome potential. Forget all the socially
beneficial applications such as workmen
being able to view underground pipes before
digging, think about it from a games point
of view. This technology could provide gamers
with the ability to run around looking like
complete idiots shooting at things that
aren't actually there and that no one else
can see, kind of like in the film 'They
Live!' The upside to this is that it would
be a lot of fun. A group of people from
the University of South Australia created
the 'ARQuake' project, http://wearables.unisa.edu.au/projects/ARQuake/www/,
merging the classic shooter Quake with this
Augmented Reality technology. Again, this
technology may not ever become overly popular,
but it would be entertaining to play with.
Technology has driven the games industry
for a long time with new games always trying
to keep one step ahead of the competition.
It started way back at the dawn of technology
and it continues to this day. 2D graphics
gave way to 3D and 3D is becoming ever better.
Graphics are starting to lose the ability
to impress like they once did. The step
between Quake 2 and 3 was amazing, but DOOM
3 while being visually very impressive isn't
leaps and bounds ahead of its competitors
in the same way new games used to be. 2D
graphics encountered a similar problem;
there comes a point where you just can't
do much more with graphics technology. It
is this that turns graphics from striving
for technological achievement to becoming
art. It is my hope that we will start turning
away from tech demos and return to game
play and making great entertainment. Games
such as Zelda: The Wind Waker or The Sims
that strive to show greater depth of character
through simplifying the game enough to portray
emotions will hopefully become more common
(and more fun. but that's just one person's
view.). Technology plays a certain part
in the conveying of emotions and story but
it's quite hard to focus on everything at
once. When technology is easier and less
essential to game sales we'll hopefully
see an increase in games that cast a lasting
impression.
Somewhat unfortunately the rise of the 'Casual
Gamer' will probably lead to more simplistic
games being released. While personally I
would love to see depth of story and characters,
there are a significant number of players
out there who want to pick up a game for
twenty minutes or so, have a bit of fun,
and then put it down until another time.
These gamers are generally less interested
in the latest greatest technology and more
interested in a 'fast food' kind of entertainment
that satisfies the moment, despite the lack
of quality or the lasting effects. Hopefully
the two game types can co-exist peacefully
although recently it has been seen that
some developers are cutting down on some
of the planned depth of a title in order
to accommodate the more casual gamer.
As technology pushes forwards boundaries
are slowly being broken down between systems.
We saw the Bleemcast a few years back enabling
the running of Playstation games on the
Dreamcast, and the PC is able to run almost
anything given the right emulation software.
Consoles are able to emulate other consoles
and new consoles are being announced that
promise the ability to play PC games. The
Xbox 2 is reported to have a model in planning
that comes in a PC case and with the ability
to run both PC software and Xbox software.
Macs can emulate Windows software and vice-versa.
We'll probably start seeing less of a distinction
between consoles and PCs as the price of
technology continues to drop and consoles
continue to become more and more powerful
and able to compete with the more expensive
computers. Ideally we'll see a single platform
come into prominence so that everything
can be run without purchasing a copious
number of different machines, although that
does have a downside in that it can establish
a monopoly for one particular company.
The technology price drop and increase in
power has also lead to more powerful hand-held
machines than before. Real games, not just
simple toys are now available for the portable
market. The advent of PDAs and mobile phones
with the ability to play games raises awareness
of portable gaming and new competitors are
starting to get in on the field that was
once primarily dominated by Nintendo's GameBoy.
There is a new product, the gp32, that can
run many different emulators and hence,
many different system's games (including
some PC games).
I can't say for sure what's going to happen
but these are just a few ideas that I've
had recently. Hopefully the games industry
will continue to strive towards new heights
with new and interesting game play, stories,
characters and ideas. I'm looking forward
to seeing what happens in the next few years.
About the author:
Daniel Punch
M6.Net
http://www.m6.net
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