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Create
Your Own Webcomic |
by:
Daniel
Punch |
Syndicated
comic authors have been complaining about
newspaper size restrictions, content censoring
and similar issues for a long time. Comic
enthusiasts have been increasingly irritated
by the treatment their entertainment medium
receives as well. Then along came the Internet,
providing unlimited and unrestricted distribution
possibilities. Thus the webcomic was born.
There are millions of webcomics out there,
dealing with such vast topics as video games,
college life, samurai, Lego men, identity
and self esteem, depression, suicide, children
and joy. People write them either for a
living, for fun, as stress relief, for artistic
expression, or often just for the hell of
it. Then they stick their creations on the
web and hope that just one more person will
find and enjoy the fruits of their labour.
There seem to be several hundred new comics
created each and every day. These often
dwindle and fade after only a few months.
Occasionally, however, a comic rises above
the rest and gains such popularity that
the creator is able to forgo all other work
and scrape a living solely off the proceeds
generated by their websites. Some examples
of such are Penny-Arcade, PvP, CtrlAltDel
and Squidi.net.
Many people, when introduced to the world
of webcomics, think to themselves "Wouldn't
it be cool to have my own comic?" and a
few go beyond this and create their own.
So how can a newcomer ensure that their
comic continues beyond the first few weeks
of enthusiasm?
Now before I go into some useful tips it
is probably worth noting that I am the proud
owner of a failed webcomic. It went for
a few months before hitting a few snags
and then grinding into the ground. I have
plans to return to creating the comics,
but as of yet have not. So I'm not really
drawing from a foundation of success, more
of failure and an understanding of some
of the main factors contributing to my failure.
For starters, you're going to need to plan
a little. It's unfortunate, unfair and certainly
not fun, but it is necessary. Sit down and
think about your comic. Come up with a location
setting, some characters and maybe even
a few plots to test them in. Run the characters
through some adventures and see how they
react and how you react to them. Your characters
will grow and change throughout this process,
and continue to do so throughout the life
of your comic but you need to get a handle
on their basic character traits.
For some reason the majority of comics revolve
around a group of people (usually guys)
that are somewhat geeky and live together.
Usually in a university dorm. I would imagine
that this is because that's the general
life of the majority of webcomic authors.
The premise itself also makes an awful lot
of sense for the basis of a comic. When
designing my own webcomic the process went
a little something like this: I designed
the main characters, most of which were
drawings that I had been playing with since
high school. Then I needed a reason for
them to constantly see each other and interact,
so I got them living together. They needed
character traits that I could relate to,
so they become university-aged students
that had at least a passing interest in
the geeky side of life.
I drew my first few strips and showed them
to some friends, who liked them, so started
looking into putting them online. The initial
line up included two guys who lived together,
a female love interest for one of the characters
and a talking animal (in my case a frog,
because I had this frog that I'd been drawing
for years and had become quite attached
to him).
At this point I wasn't very experienced
with webcomics, having only really read
the syndicated newspaper comics that the
syndicated press companies post online.
So I started looking through some of the
major comics, only to find that Sluggy Freelance
had the talking animals, geeky guys that
lived together and female love interest
already covered. A bit more research revealed
that the "university students living together"
was covered in the large majority of comics.
Furthermore, having a kind of wacky (and
just a little stupid) character, and a more
sensible and reserved one was practically
a given. Then, to rub salt in the wound,
I found that another comic had its main
character design very similar to my own.
So I got rid of the frog, removed the focus
on gaming and university and otherwise left
the comic as it was. Not entirely original.
Anyway, the point is that you should probably
try to be more original. Check through your
concept and remove the whole university
students living together with wacky talking
inappropriately anthropomorphic sidekicks.
You'll be better off in the long run and
have a more original creation.
Before you jump headfirst into publishing
your comics online, you should build up
a bit of a backlog of comics. Try to draw
at least ten or so quality comics that you
would be proud to have on your site. If
you're going to have a story-based comic
then it would be a good idea to plan your
first story arc. It is really useful to
maintain this backlog of comics whenever
possible, so that you can fall behind in
the creation of the comics but still have
content to post online. Nothing turns away
readers faster than failing to provide them
with content when you say you will. If you
eat into the backlog, try to draw a few
extra strips so that it doesn't get diminished.
As a helpful guide for your comics, decide
roughly what format they will take (e.g.
three or four panel gag strips etc.) and
draw up the panels on your computer. You
can then print these and draw the strips
within the panels, ensuring that they stay
neat and consistent. When the comics have
been drawn, scan them into your computer
and touch them up any way you like. It's
generally the best practice to remove speech
balloons and text and add these on computer,
because it will usually be neater and easier
to read. Remember to fit balloons around
the speech, not the speech into the balloons.
It's amazing how often this is forgotten.
Some good fonts, free for non-commercial
use, can be found at http://blambot.com.
Don't get too stressed about your artwork,
I found that most people don't mind slightly
inconsistent and not overly fantastic artwork
provided they enjoy the content of the comic.
So now you're ready to get going with the
online side of things. Start writing your
web page so that you can just upload it
when you're ready. Webcomic PHP management
systems are relatively easy to find. I personally
really like ComicPro that, unfortunately,
seems to have vanished from the web. If
you can hunt it down it's worth a look.
Web
hosting is quite easy to find as well,
you won't need much space to begin with
so you can use one of the many free providers
out there (including http://keenspace.com
that provides free hosting specifically
for webcomics), use the web space provided
by the majority of ISPs or purchase your
own Web
hosting plan (you can get a quite cheap
one because you won't be needing many features
to begin with). When signing up for any
hosting package, make sure you have permission
to change the read/write attributes of your
files because the PHP comic managers will
need this (this is done on Linux servers
using CHMOD from your FTP program; In Windows
you can Right-Click a file, select Properties
and change security permissions there; or
you may need to use a proprietary control
panel provided by the host).
You're going to need to decide on an update
schedule for your comic. It's probably best
to start small and build up; maybe two or
three updates a week. This way you have
three to five weeks of comics in your backlog,
which allows you to fall behind substantially
before anyone notices.
While we're on the topic of deciding schedules,
it will help you if you actually try and
schedule an hour or so into your day to
write comics. If you just try to fit them
into the free time that you're "bound to
have just after you finish just this one
last thing" then you'll often find yourself
failing to get a strip drawn on time.
Now that you have your comic online you
can start promoting it. There are a huge
number of comic directories out there that
will help get you exposure. Get your friends
excited about your comic and they in turn
will get their friends excited. Read other
people's comics and get involved in their
forums. Find sites that accept guest artwork
or comics and send some to them. The best
promotion comes from getting people to read
your comic and fire a link across their
instant messenger program to another friend.
My current list of "must read every day"
comics came entirely from various people
sending links to me. Don't expect instant
success, look to sharing your vision with
even just one new person every day.
Well, I hope that helps to give you a few
ideas about how to make your comic and keep
it running. When your characters start to
grow they'll almost create the stories and
jokes themselves and the strip won't be
anywhere near as hard to write as it was
when you first started out. Just keep drawing
the comics on a frequent basis so that you
don't fall out of the rhythm of your created
world and above all else have fun.
About the author:
Daniel Punch
M6.Net
http://www.m6.net
Circulated by Bandoni
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