Several months ago, I worked on an interesting
project for a client looking to break
into writing music for the video game
industry. As the project progressed, I
found myself fascinated with the art of
interactive entertainment, and began to
take "side notes" on what it takes to
write for the gaming industry. I made
a host of wonderful contacts and learned
a great deal about how tough --- and rewarding
-- it can be to become a part of the development
of some of the most mainstream and high-tech
forms of entertainment today. (One out
of every three American households has
a video game system and the fastest growing
market for video games is in Europe. )
There are also many opportunities for
freelancers to "break in" to the gaming
industry through offline and "lower-tech"
mediums.
Honing Your Skills: What It Takes
to Make It
A common misconception about working
within the video game industry is that
workers are usually young, immature, and
inexperienced. While this may have been
true in the early days of Nintendo, the
technology, interactivity, and the average
age of "gamers" (the people that play
the games) have matured at an incredible
rate. The Playstation 2 has a host of
games that are rated "M" for mature; the
target demographic for these games are
men -- and women -- over the age of 17.
As gamers age, the complexity of both
the plot and the theatric elements tend
to resemble short skits along the lines
of "Godfather," leaving the days of Super
Mario Brothers long lost in the dust.
One skill that is crucial, besides writing
ability, to success in the game industry
is passion. If you don't enjoy games or
are unfamiliar with the latest technology,
then you'll find the gaming world unfriendly.
If you want to learn more about video
games, buy or rent a console and a few
game magazines. Don't try to break into
this industry if you're simply looking
for work; most video game writers take
the jobs , first and foremost, because
they enjoy the work. A beginner's pay
is, at best, enough to pay some bills.
The "real money" comes with success and
hard work , i.e. LATER!
Fantasy writers, science fiction writers,
and scriptwriters all have an advantage
in the gaming industry. Writers play many
different roles in video game development,
including:
- Plot, Setting, and Character Development:
Writers typically write the setting,
character sketches, and general plot
based on the game developer's idea.
Many science fiction and fantasy writers
have found success in video game development
because of their ability to create new
and complex worlds. Every word in the
development of games should be chosen
carefully and specifically. In-depth
description is crucial for game designers
-- writers need to be able to describe
every element to allow the graphic designers
be able to portray them accurately.
In addition, the game manual should
be able to guide the reader through
the "How -to's" as well as the plot.
The manual typically is created by the
initial development writer.
- Storyboards and Scripts: Depending
on the game type, most have "cinematic"
sequences that move the game along as
the player progresses. ?A typical storyboard
includes a rough sketch of each screen
or level (done by the graphics department).?.
(How will they look, act, move, and
sound?? What, if any, interaction will
each character have with other characters
in the world?)?A brief explanation of
every action should appear on each panel
of the storyboard.
If this all sounds like Greek to you,
you can find out more about the video
game-making process at: http://www.howstuffworks.com/3do2.htm
For how-to's on writing storyboards and
scripts for games, an absolutely essential
resource is Paul Garrand`s Writing for
Multimedia and the Web, available at bookstores,
and of course, Amazon.com.
Getting Started, Getting Connected
Most game writers don't simply "jump
into" the field without industry experience.
Many of them start out as fans that write
ABOUT the game industry. You'll want to
network as much as possible with the game
development field -- you can do this by
finding out about trade shows and association
meetings. "I cannot stress how important
it is to go to these and network! Bring
samples of your work and collect as many
business cards as possible!" says Sarah
Stocker, a full-time writer for Stormfront
Studios. Be sure to follow up with work
samples and thank you letters. She also
notes that smaller publishing houses are
more receptive to newcomers; it is important
to keep in touch. (http://www.Gamasutra.com
is a resource that lists trade events)
Many writers start "small" in their quest
for work, usually by writing articles
and reviews for gaming-related publications.
Most game magazines hire freelancers for
reviews of games and expect thoughtful,
knowledgeable reviews. Normally reviewers
are asked to send in a sample game review.
You should treat video game magazines
as you would any other magazine; get a
copy and study what they publish! (Did
I mention that video game reviewers normally
get scores of FREE games -- they make
great presents!)
Video game reviews normally take up at
least one page. (If the game is good,
if not, then reviewers don`t bother!)
and include: Game Name, System, Developer
and Publisher, Release Date, Age Rating
(ESRB, RASC, SEGA)Overview, Plusses ,
Minuses, Graphics, Play Control, Game
Design, Satisfaction, Challenge qoutient,
Sound, Originality, Replay Value, Overall
review score
You can find writer's guidelines through
Writer's Digest or by performing web searches
for "Video Game Magazines". (Web searches
are more up-to-date and will yield better
results!)
Many writers also break into video game
writing through writing game guides and
RPG books. (Remember Dungeons and Dragons?)
Burning Void has an excellent page about
writing for role playing game markets
and many resources to help writers find
a niche in the RPG Industry.
What it's Like to Freelance Write for
the RPG Industry http://www.burningvoid.com/users/heather/roleplaying/resources.html
Getting the Job
Many small video game publishers and
PC game publishers actually post their
writer's guidelines on their website and
typically require a sample script with
character development. (Usually 8-15 pages
long -- by the time you get to this point,
you'll want to be sure you're serious.
A well-crafted script reads like a story
and the characters are easy to visualize.)
While small game publishers are more open
to newcomers, they also tend to be unable
to pay up-front -- which means royalties,
or a lack thereof, for writers. Of course,
the experience is valuable, and you'll
have a game to pass on to your nieces
and nephews with your name in the credits!
You'll also have something to put on your
resume when you apply for a writing job
at a "big" game development company.
Competition is stiff, but with experience
often comes success, and you can have
a lot of fun along the way if you decide
to give it a try!
Here are a few places that post video
game writing jobs regularly:
Help Wanted at Game Developers. net http://www.gamedev.net/community/forums/forum.asp?forum_id=8
Game Jobs http://www.gamejobs.com/classic/
Database of Game Development Companies
(US & UK) http://www.dperry.com/comp-dir.htm
Add yourself to the RPG Industry Directory
http://www.rpg.net/directory/index.phtml?Add=1
Good luck and good game -writing! Many
thanks to Sarah Stocker of Stormfront
Studios and the PR Department at Sony
of North America for their help with this
article.
| About The Author
Melissa Brewer is a full-time freelance
writer and author of The Writer's
Online Survival Guide, available
at http://www.webwritingbuzz.com.
She hosts a website for professional
freelance writers and she publishes
a free weekly newsletter, The Web
Writing Buzz, featuring articles
on freelancing, writing jobs and
publishing news from around the
web.
mysmys@comcast.net
|
This article was posted on May 6,
2002